Computer Graphics (TomorrowLab)
Graphics graphic

Computer Graphics (CG) has transformed the way we see the world and the way we interact with each other. Any definition of work in this very large area of computer science research must include mention of the central role of images: how they are created, how they are manipulated and transformed, and how they are represented. CG has revolutionized many industries including movie production and home entertainment.

Research topics pursued by lab members include:

  • computational aesthetics: empirically-based field examining applications of aesthetics -- that is, the interaction between symbol and observer within a social context -- by investigating the creation of tools that can enhance the expressive power of the fine and applied arts.
  • rendering: the process by which data is converted into images, including both photorealistic (i.e. based on physical simulations) and non-photorealistic (images guided by artistic processes).
  • game-based learning: an approach towards learning which embeds instructional content into video games, and which gives students an opportunity to learn concepts in a situated manner.

Group Members

  • Brian Wyvill
  • Melanie Tory